To compute attr(0,{s4}), we have to inspect the predecessor states of s4 which are s2 and s3. Both belong to player 0, so they belong to the attractor since player 0 can enforce from there to reach s4.
Going further, we have to inspect the predecessors of {s2,s3} which needs to consider state s1 which belongs to player 1. Player 1 may however choose the transition to s0, so s1 does not belong to the attractor.